- long-standing and recognized bug in destroying bitmaps
- cycle page viewer nutty numbering
- using a fragment within an activity to display our graphics
- maximum usable/renderable size of jpeg images
- just a small fraction of the goodies that we experienced, to be built-out and expanded upon very soon
This blog is about the issues, challenges, and lessons being learned as we publish our Android apps to the Google Play store. These apps are designed to include banner advertising as well as in-app purchases, which somewhat complicates the publishing process.
Saturday, September 17, 2016
Stuff we learned about creating a graphically intensive Android app...
To be fleshed out soon:
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